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In official terms, there is only one sanctioned religion of the all the Realms of the Coalition, and that is the New Faith. However, in a civilization so vast and sprawling, enforcing this one religion is difficult. The original polytheistic beliefs of the Tarsins still persist in some regions, while heresies of the New Faith rear their heads time and again. There are yet more minor religions that seep into the Realms unnoticed, until they grow too troublesome to deal with. 

The New Faith[]

The New Faith is a monotheistic religion, steeped in mysticism, ritual, and tradition. Its roots are found in Zaian philosophy, which was applied by Niren-Sûl to Tarsin culture in the hopes of revitalizing it. His wishes came true in the Salvation, after which the New Faith became the predominant religion of the Tarsins.


Over the centuries, many heresies of the New Faith have emerged, and often been crushed by the Imperial government. Sometimes, though, the heresy manages to infiltrate the Imperial government, in which case, the Empire is set on a road to violence.

Known heresies and heretical sects:

  • The Dualists
  • The Fǎzîs
  • The Mâǎsǎrites

Tarsin Paganism[]

Worship of the old gods still has not died out in some remote corners of the Empire, and can even be found in more central locales. Sometimes these pagans reject the New Faith entirely, sometimes they have incoporated it into their religion. There are many gods in the ancient Tarsin pantheon, some of whom remain culturally relevant, if no longer divine figures.

Other Religions[]

These religions are minor ones, small in number. Some are ancient relics of another time still clung to a band of adherents, others failed to gain a popular following and remained obscure cults. 

Other Pagans[]

The Tarsins were not the only people to have a few holdouts following the old ways among them. Other partner races have their own strains of paganism (a generic blanket term at best).

Digondarian Paganism[]

The indigenous faith of the Digondarians was a very loose set of ways, more akin to animism than anything organized. The Digondarians believed in spirits, demons, and even magic, but had no defined systems or doctrines. Their Tarsin overlords tried to impose their own gods on the Digondarians, but the Digondarians just ended up mixing them into their already vast pantheon of beings. Most Digondarian paganism came to an end after the Salvation, when their new Realm adopted the New Faith.

Thyrendi Paganism[]